465 lines
12 KiB
C
465 lines
12 KiB
C
#define SET_MSG(result, msg) \
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do { \
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snprintf((char *)(result).message, RESULT_MSG_SIZE, "%s", (const char *)msg); \
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} while (0)
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <limits.h>
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#include "map.h"
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// Internal methods
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/**
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* hash_key
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* @key: The input string for the hash function
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*
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* Returns the digest of @key using the Fowler-Noll-Vo hashing algorithm
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*/
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static uint64_t hash_key(const char *key) {
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uint64_t hash = FNV_OFFSET_BASIS_64;
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while (*key) {
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hash ^= (uint64_t)*(key++);
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hash *= FNV_PRIME_64;
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}
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return hash;
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}
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/**
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* map_insert_index
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* @map: a non-null map
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* @key: a string representing the key to find
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*
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* Finds next available slot for insertion (empty or deleted)
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* or the slot containing an existing key
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*
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* Returns the index of available slot or SIZE_MAX otherwise
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*/
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static size_t map_insert_index(const map_t *map, const char *key) {
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const uint64_t key_digest = hash_key(key);
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size_t idx = key_digest % map->capacity;
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size_t delete_tracker = map->capacity; // Fallback index
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for (size_t probes = 0; probes < map->capacity; probes++) {
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if (map->elements[idx].state == ENTRY_EMPTY) {
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return (delete_tracker != map->capacity) ? delete_tracker : idx;
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}
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if (map->elements[idx].state == ENTRY_OCCUPIED) {
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if (!strcmp(map->elements[idx].key, key)) {
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return idx;
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}
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} else if (map->elements[idx].state == ENTRY_DELETED) {
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if (delete_tracker == map->capacity) {
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delete_tracker = idx;
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}
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}
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idx = (idx + 1) % map->capacity;
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}
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return SIZE_MAX;
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}
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/**
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* @map: a non-null map
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*
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* Increases the size of @map
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*
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* Returns a a map_result_t data type containing the status
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*/
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static map_result_t map_resize(map_t *map) {
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map_result_t result = {0};
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const size_t old_capacity = map->capacity;
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const size_t old_size = map->size;
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const size_t old_tombstone = map->tombstone_count;
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map_element_t *old_elements = map->elements;
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if (map->capacity > SIZE_MAX / 2) {
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result.status = MAP_ERR_OVERFLOW;
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SET_MSG(result, "Capacity overflow on map resize");
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return result;
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}
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map->capacity *= 2;
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map->elements = calloc(map->capacity, sizeof(map_element_t));
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if (map->elements == NULL) {
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// Restore old parameters if resize failed
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map->capacity = old_capacity;
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map->elements = old_elements;
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result.status = MAP_ERR_ALLOCATE;
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SET_MSG(result, "Failed to reallocate memory for map");
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return result;
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}
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map->size = 0;
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map->tombstone_count = 0;
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// Rehash all existing elements
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for (size_t idx = 0; idx < old_capacity; idx++) {
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if (old_elements[idx].state == ENTRY_OCCUPIED) {
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size_t new_idx = map_insert_index(map, old_elements[idx].key);
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if (new_idx == SIZE_MAX) {
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// if we can't find a free slot, restore previous state and fail
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free(map->elements);
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map->elements = old_elements;
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map->capacity = old_capacity;
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map->size = old_size;
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map->tombstone_count = old_tombstone;
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result.status = MAP_ERR_OVERFLOW;
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SET_MSG(result, "Failed to rehash elements during resize");
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return result;
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}
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map->elements[new_idx] = old_elements[idx];
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map->size++;
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}
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}
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free(old_elements);
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result.status = MAP_OK;
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SET_MSG(result, "Map successfully resized");
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return result;
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}
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/**
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* map_new
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*
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* Returns a map_result_t data type containing a new hash map
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*/
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map_result_t map_new(void) {
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map_result_t result = {0};
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map_t *map = malloc(sizeof(map_t));
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if (map == NULL) {
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result.status = MAP_ERR_ALLOCATE;
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SET_MSG(result, "Failed to allocate memory for map");
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return result;
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}
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map->elements = calloc(INITIAL_CAP, sizeof(map_element_t));
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if (map->elements == NULL) {
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free(map);
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result.status = MAP_ERR_ALLOCATE;
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SET_MSG(result, "Failed to allocate memory for map elements");
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return result;
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}
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// Initialize map
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map->capacity = INITIAL_CAP;
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map->size = 0;
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map->tombstone_count = 0;
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result.status = MAP_OK;
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SET_MSG(result, "Map successfully created");
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result.value.map = map;
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return result;
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}
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/**
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* map_add
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* @map: a non-null map
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* @key: a string representing the index key
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* @value: a generic value to add to the map
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*
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* Adds (@key, @value) to @map
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*
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* Returns a map_result_t data type containing the status
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*/
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map_result_t map_add(map_t *map, const char *key, void *value) {
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map_result_t result = {0};
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if (map == NULL || key == NULL) {
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result.status = MAP_ERR_INVALID;
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SET_MSG(result, "Invalid map or key");
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return result;
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}
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// Check whether there's enough space available
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const double load_factor = (double)(map->size + map->tombstone_count) / map->capacity;
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if (load_factor > LOAD_FACTOR_THRESHOLD) {
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result = map_resize(map);
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if (result.status != MAP_OK) {
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return result;
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}
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}
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// Find next available slot for insertion
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size_t idx = map_insert_index(map, key);
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// if index is SIZE_MAX then the map is full
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if (idx == SIZE_MAX) {
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map_result_t resize_res = map_resize(map);
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if (resize_res.status != MAP_OK) {
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result.status = MAP_ERR_OVERFLOW;
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SET_MSG(result, "The map is full and resize has failed");
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return result;
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}
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idx = map_insert_index(map, key);
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// This is very uncommon but still...
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if (idx == SIZE_MAX) {
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result.status = MAP_ERR_OVERFLOW;
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SET_MSG(result, "The map is full after resize(!)");
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return result;
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}
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}
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// If slot is occupied, it means that the key already exists.
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// Therefore we can update it
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if (map->elements[idx].state == ENTRY_OCCUPIED) {
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map->elements[idx].value = value;
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result.status = MAP_OK;
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SET_MSG(result, "Element successfully updated");
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return result;
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}
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// Allocate a new key
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char *new_key = malloc(strlen(key) + 1);
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if (new_key == NULL) {
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result.status = MAP_ERR_ALLOCATE;
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SET_MSG(result, "Failed to allocate memory for map key");
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return result;
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}
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strcpy(new_key, key);
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// If we're reusing a deleted slot, decrement the tombstone count
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if (map->elements[idx].state == ENTRY_DELETED) {
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if (map->tombstone_count > 0) { map->tombstone_count--; }
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}
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map->elements[idx].key = new_key;
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map->elements[idx].value = value;
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map->elements[idx].state = ENTRY_OCCUPIED;
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map->size++;
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result.status = MAP_OK;
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SET_MSG(result, "Element successfully added");
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return result;
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}
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/**
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* map_find_index
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* @map: a non-null map
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* @key: a string representing the index key to find
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*
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* Finds the index where a key is located using linear probing to handle collisions
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*
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* Returns the index of the key if it is found or SIZE_MAX otherwise
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*/
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size_t map_find_index(const map_t *map, const char *key) {
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const uint64_t key_digest = hash_key(key);
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const size_t start_idx = key_digest % map->capacity;
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for (size_t probes = 0; probes < map->capacity; probes++) {
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size_t idx = (start_idx + probes) % map->capacity;
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if (map->elements[idx].state == ENTRY_EMPTY) {
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// The key is not on the map
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return SIZE_MAX;
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}
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if ((map->elements[idx].state == ENTRY_OCCUPIED) &&
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(!strcmp(map->elements[idx].key, key))) {
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// The key has been found
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return idx;
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}
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}
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// If we fail to find an ENTRY_EMPTY slot after probing the entire table,
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// fall back by returning SIZE_MAX. This should never
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// happen because the map is resized whenever an element is inserted or removed.
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return SIZE_MAX;
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}
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/**
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* map_get
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* @map: a non-null map
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* @key: a string representing the index key
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*
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* Returns a map_result_t data type containing the element indexed by @key if available
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*/
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map_result_t map_get(const map_t *map, const char *key) {
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map_result_t result = {0};
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if (map == NULL || key == NULL) {
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result.status = MAP_ERR_INVALID;
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SET_MSG(result, "Invalid map or key");
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return result;
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}
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// Retrieve key index
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const size_t idx = map_find_index(map, key);
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// If slot status is 'occupied' then the key exists
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// otherwise the idx is set to SIZE_MAX
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if (idx == SIZE_MAX) {
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result.status = MAP_ERR_NOT_FOUND;
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SET_MSG(result, "Element not found");
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} else if (map->elements[idx].state == ENTRY_OCCUPIED) {
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result.status = MAP_OK;
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SET_MSG(result, "Value successfully retrieved");
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result.value.element = map->elements[idx].value;
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} else {
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// Fallback case. Shouldn't happen but better safe than sorry
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result.status = MAP_ERR_NOT_FOUND;
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SET_MSG(result, "Element not found");
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}
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return result;
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}
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/**
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* map_remove
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* @map: a non-null map
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* @key: a string representing the index key
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*
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* Removes an element indexed by @key from @map
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*
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* Returns a map_result_t data type
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*/
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map_result_t map_remove(map_t *map, const char *key) {
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map_result_t result = {0};
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if (map == NULL || key == NULL) {
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result.status = MAP_ERR_INVALID;
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SET_MSG(result, "Invalid map or key");
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return result;
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}
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const size_t idx = map_find_index(map, key);
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if (idx == SIZE_MAX || map->elements[idx].state != ENTRY_OCCUPIED) {
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result.status = MAP_ERR_NOT_FOUND;
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SET_MSG(result, "Element not found");
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return result;
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}
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// Remove element key
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free(map->elements[idx].key);
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// Remove element properties
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map->elements[idx].key = NULL;
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map->elements[idx].value = NULL;
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map->elements[idx].state = ENTRY_DELETED;
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// Decrease map size and increase its tombstone count
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map->size--;
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map->tombstone_count++;
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// Check if there are too many tombstone entries
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const double load_factor = (double)(map->size + map->tombstone_count) / map->capacity;
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if (load_factor > LOAD_FACTOR_THRESHOLD) {
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map_result_t resize_res = map_resize(map);
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if (resize_res.status != MAP_OK) {
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result.status = resize_res.status;
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SET_MSG(result, "Key successfully deleted. Resize has failed");
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return result;
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}
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}
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result.status = MAP_OK;
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SET_MSG(result, "Key successfully deleted");
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return result;
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}
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/**
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* map_clear
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* @map: a non-null map
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*
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* Resets the map to an empty state
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*
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* Returns a map_result_t data type
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*/
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map_result_t map_clear(map_t *map) {
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map_result_t result = {0};
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if (map == NULL) {
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result.status = MAP_ERR_INVALID;
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SET_MSG(result, "Invalid map");
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return result;
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}
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for (size_t idx = 0; idx < map->capacity; idx++) {
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if (map->elements[idx].state == ENTRY_OCCUPIED) {
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free(map->elements[idx].key);
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map->elements[idx].key = NULL;
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map->elements[idx].value = NULL;
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}
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map->elements[idx].state = ENTRY_EMPTY;
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}
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// Resets map size and tombstone count
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map->size = 0;
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map->tombstone_count = 0;
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result.status = MAP_OK;
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SET_MSG(result, "Map successfully cleared");
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return result;
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}
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/**
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* map_destroy
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* @map: a non-null map
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*
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* Deletes the map and all its elements from the memory
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*
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* Returns a map_result_t data type
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*/
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map_result_t map_destroy(map_t *map) {
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map_result_t result = {0};
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if (map == NULL) {
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result.status = MAP_ERR_INVALID;
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SET_MSG(result, "Invalid map");
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return result;
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}
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for (size_t idx = 0; idx < map->capacity; idx++) {
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if (map->elements[idx].state == ENTRY_OCCUPIED) {
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free(map->elements[idx].key);
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}
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}
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free(map->elements);
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free(map);
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result.status = MAP_OK;
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SET_MSG(result, "Map successfully deleted");
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return result;
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}
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