/* * Basic vector operations example. */ #include #include #include "../src/vector.h" int main(void) { // Create a vector of 3 integers vector_result_t res = vector_new(3, sizeof(int)); if (res.status != VECTOR_OK) { printf("Error while creating vector: %s\n", res.message); return 1; } vector_t *vector = res.value.vector; // Push some values to trigger reallocation for (int idx = 0; idx < 5; idx++) { vector_result_t add_res = vector_push(vector, &idx); if (add_res.status != VECTOR_OK) { printf("Error while adding elements: %s\n", add_res.message); return 1; } } // Print vector size and capacity printf("Vector size (should be 5): %zu\n", vector_size(vector)); printf("Vector capacity (should be > 5): %zu\n\n", vector_capacity(vector)); // Print the whole vector size_t sz = vector_size(vector); for (size_t idx = 0; idx < sz; idx++) { vector_result_t get_res = vector_get(vector, idx); if (get_res.status != VECTOR_OK) { printf("Cannot retrieve vec[%zu]: %s\n", idx, get_res.message); return 1; } else { int val = *(int *)get_res.value.element; printf("vec[%zu] (should be '%zu') = %d\n", idx, idx, val); } } // Set an element at index 2 int new_val = 0xBABE; vector_result_t set_res = vector_set(vector, 2, &new_val); if (set_res.status == VECTOR_OK) { printf("vec[2] (should be updated to 'BABE'): %X\n\n", new_val); } // Pop last element vector_result_t pop_res = vector_pop(vector); if (pop_res.status == VECTOR_OK) { int val = *(int *)pop_res.value.element; printf("Popped value (should be 5) : %d\n\n", val); } // Clear vector vector_result_t clear_res = vector_clear(vector); if (clear_res.status != VECTOR_OK) { printf("Cannot clear vector: %s\n", clear_res.message); return 1; } else { printf("Vector cleared (size should be 0): %zu\n\n", vector_size(vector)); } // Free vector vector_result_t del_res = vector_destroy(vector); if (del_res.status != VECTOR_OK) { printf("Error while destroying the vector: %s\n", del_res.message); return 1; } return 0; }