Updated documentation
This commit is contained in:
87
README.md
87
README.md
@@ -24,63 +24,11 @@ At its simplest, you can use this library as follows:
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#include <stdio.h>
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#include <stdio.h>
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#include "src/vector.h"
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#include "src/vector.h"
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/*
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vector_order_t cmp_asc(const void *a, const void *b) {
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* Compile with: gcc main.c src/vector.c
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const int x = *(int *)a, y = *(int *)b;
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* Output: First element: 1
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* Head of vector: 16, size is now: 1
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*/
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// Callback functions
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if (x < y) return VECTOR_ORDER_LT;
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vector_order_t cmp_int_asc(const void *x, const void *y);
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return (x > y) ? VECTOR_ORDER_GT : VECTOR_ORDER_EQ;
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void square(void *element, void *env);
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int is_even(const void *element, void *env);
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void add(void *accumulator, const void *element, void *env);
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int main(void) {
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// Create an integer vector of initial capacity equal to 5
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vector_t *vec = vector_new(5, sizeof(int)).value.vector;
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// Add some elements
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vector_push(vec, &(int){1}); // Equivalent as below
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int nums[] = {5, 2, 4, 3};
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for (int idx = 0; idx < 4; idx++) { vector_push(vec, &nums[idx]); }
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// Sort array in ascending order: [1, 2, 3, 4, 5]
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vector_sort(vec, cmp_int_asc);
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// Print 1st element
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const int first = *(int*)vector_get(vec, 0).value.element;
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printf("First element: %d\n", first);
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int sum = 0;
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vector_map(vec, square, NULL); // Square elements: [1, 2, 3, 4, 5] -> [1, 4, 9, 16, 25]
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vector_filter(vec, is_even, NULL); // Filter even elements: [1, 4, 9, 16, 25] -> [4, 16]
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vector_reduce(vec, &sum, add, NULL); // Sum elements: [4, 16] -> 20
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// Pop second element using LIFO policy
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const int head = *(int*)vector_pop(vec).value.element;
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printf("Head of vector: %d, size is now: %zu\n", head, vector_size(vec));
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// Remove vector from memory
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vector_destroy(vec);
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return 0;
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}
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vector_order_t cmp_int_asc(const void *x, const void *y) {
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int x_int = *(const int*)x;
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int y_int = *(const int*)y;
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if (x_int < y_int) return VECTOR_ORDER_LT;
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if (x_int > y_int) return VECTOR_ORDER_GT;
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return VECTOR_ORDER_EQ;
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}
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void square(void *element, void *env) {
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(void)(env);
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int *value = (int*)element;
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*value = (*value) * (*value);
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}
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}
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int is_even(const void *element, void *env) {
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int is_even(const void *element, void *env) {
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@@ -90,9 +38,25 @@ int is_even(const void *element, void *env) {
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return (value % 2) == 0;
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return (value % 2) == 0;
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}
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}
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void add(void *accumulator, const void *element, void *env) {
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/* Compile with: gcc main.c src/vector.c
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(void)(env);
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* Output: '2 4'
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*(int*)accumulator += *(int*)element;
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*/
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int main(void) {
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vector_t *vec = vector_new(5, sizeof(int)).value.vector; // Create a vector of integers
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int nums[] = {5, 4, 1, 2, 3}; // Push some elements
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for (int idx = 0; idx < 5; idx++) { vector_push(vec, &nums[idx]); }
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vector_sort(vec, cmp_asc); // Sort vector
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vector_filter(vec, is_even, NULL); // Filter even elements
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for (int idx = 0; idx < 2; idx++) {
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printf("%d ", *(int *)vector_get(vec, idx).value.element);
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}
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putchar('\n');
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vector_destroy(vec); // Remove vector from memory
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return 0;
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}
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}
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```
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```
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@@ -177,7 +141,7 @@ int main(void) {
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#include "src/string.h"
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#include "src/string.h"
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/*
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/*
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* Compile with: gcc -O3 main.c src/string.c
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* Compile with: gcc main.c src/string.c
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* Output: Final string: "Hello,World,😀" Splitted: ["Hello" "World" "😀" ]
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* Output: Final string: "Hello,World,😀" Splitted: ["Hello" "World" "😀" ]
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*/
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*/
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int main(void) {
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int main(void) {
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@@ -219,8 +183,7 @@ This will compile the library as well as the `usage.c` file, the unit tests and
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> GNU Multiple Precision Arithmetic Library (GMP).
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> GNU Multiple Precision Arithmetic Library (GMP).
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## Documentation
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## Documentation
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For additional details about this library (internal design, memory
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For additional details about this library (internal design, memory management, data ownership, etc.) go to the [docs folder](/docs).
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management, data ownership, etc.) go to the [docs folder](/docs).
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## Unit tests
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## Unit tests
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Datum provides some unit tests for `Vector`, `Map` and `BigInt`. To run them, you can issue the following commands:
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Datum provides some unit tests for `Vector`, `Map` and `BigInt`. To run them, you can issue the following commands:
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@@ -29,7 +29,7 @@ At the time being, `Vector` supports the following methods:
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- `vector_result_t vector_push(vector, value)`: add a new value to the vector;
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- `vector_result_t vector_push(vector, value)`: add a new value to the vector;
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- `vector_result_t vector_set(vector, index, value)`: update the value of a given index if it exists;
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- `vector_result_t vector_set(vector, index, value)`: update the value of a given index if it exists;
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- `vector_result_t vector_get(vector, index)`: return the value indexed by `index` if it exists;
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- `vector_result_t vector_get(vector, index)`: return the value indexed by `index` if it exists;
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- `map_result_t vector_sort(map, cmp)`: sort array using `cmp` function;
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- `vector_result_t vector_sort(vector, cmp)`: sort vector using `cmp` function;
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- `vector_result_t vector_pop(vector)`: pop last element from the vector following the LIFO policy;
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- `vector_result_t vector_pop(vector)`: pop last element from the vector following the LIFO policy;
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- `vector_result_t vector_map(vector, callback, env)`: apply `callback` function to vector (in-place);
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- `vector_result_t vector_map(vector, callback, env)`: apply `callback` function to vector (in-place);
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- `vector_result_t vector_filter(vector, callback, env)`: filter vector using `callback` (in-place);
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- `vector_result_t vector_filter(vector, callback, env)`: filter vector using `callback` (in-place);
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@@ -85,14 +85,80 @@ In particular, you should be aware of the following design choices:
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- The `vector_reduce` callback method requires the caller to initialize an _"accumulator"_ variable before calling this method;
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- The `vector_reduce` callback method requires the caller to initialize an _"accumulator"_ variable before calling this method;
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- The `vector_filter` callback method is expected to return non-zero to keep the element and zero to filter it out.
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- The `vector_filter` callback method is expected to return non-zero to keep the element and zero to filter it out.
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- The `env` argument is an optional parameter to pass the external environment to the callback function. It is used to mock the behavior of closures, where
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- The `env` argument is an optional parameter to pass the external environment to the callback function. It is used to mock the behavior of closures, where
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the lexical environment is captured when the closure is created.
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the lexical environment is captured when the closure is created;
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- Callback functions must be self-contained and handle all their resources. Additionally, they are responsible for ensuring their operations
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don't cause any undefined behavior.
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Let's look at an example:
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```c
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#include <stdio.h>
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#include "src/vector.h"
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// Callback functions
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void square(void *element, void *env);
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int is_even(const void *element, void *env);
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void add(void *accumulator, const void *element, void *env);
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int main(void) {
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// Create an integer vector of initial capacity equal to 5
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vector_t *vec = vector_new(5, sizeof(int)).value.vector;
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int nums[] = {1, 2, 3, 4, 5};
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for (int idx = 0; idx < 5; idx++) {
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vector_push(vec, &nums[idx]);
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}
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// Square elements: [1, 2, 3, 4, 5] -> [1, 4, 9, 16, 25]
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vector_map(vec, square, NULL);
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for (int idx = 0; idx < 5; idx++) {
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printf("%d ", *(int *)vector_get(vec, idx).value.element);
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}
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putchar('\n');
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// Filter even elements: [1, 4, 9, 16, 25] -> [4, 16]
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vector_filter(vec, is_even, NULL);
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for (int idx = 0; idx < 2; idx++) {
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printf("%d ", *(int *)vector_get(vec, idx).value.element);
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}
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putchar('\n');
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// Sum elements: [4, 16] -> 20
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int sum = 0;
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vector_reduce(vec, &sum, add, NULL);
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printf("%d\n", sum);
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vector_destroy(vec);
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return 0;
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}
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void square(void *element, void *env) {
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(void)(env);
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int *value = (int*)element;
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*value = (*value) * (*value);
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}
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int is_even(const void *element, void *env) {
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(void)(env);
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int value = *(int*)element;
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return (value % 2) == 0;
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}
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void add(void *accumulator, const void *element, void *env) {
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(void)(env);
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*(int*)accumulator += *(int*)element;
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}
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```
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## Sorting
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## Sorting
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As indicated in the [its documentation](/docs/vector.md), the `Vector` data type
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As indicated in the [its documentation](/docs/vector.md), the `Vector` data type
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provides an efficient in-place sorting function called `vector_sort` that uses
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provides an efficient in-place sorting function called `vector_sort` that uses
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a builtin implementation of the [Quicksort algorithm](https://en.wikipedia.org/wiki/Quicksort). This method requires an user-defined comparison procedure which allows the
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a builtin implementation of the [Quicksort algorithm](https://en.wikipedia.org/wiki/Quicksort). This method requires an user-defined comparison procedure which allows the
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caller to customize the sorting behavior. The comparison procedure must adhere to the
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caller to customize the sorting behavior.
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following specification:
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The comparison procedure must adhere to the following specification:
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1. Must return `vector_order_t`, which is defined as follows:
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1. Must return `vector_order_t`, which is defined as follows:
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@@ -107,7 +173,7 @@ typedef enum {
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and indicates the ordering relationship between any two elements.
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and indicates the ordering relationship between any two elements.
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2. Must accept two `const void*` parameters representing two elements to compare;
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2. Must accept two `const void*` parameters representing two elements to compare;
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3. Must be self-contained and handle all its own resources.
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3. Must be self-contained and handle all its resources. Additionally, it's responsible for ensuring its operations don't cause any undefined behavior.
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Let's look at some examples. For instance, let's say that we want to sort an array
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Let's look at some examples. For instance, let's say that we want to sort an array
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of integers in ascending and descending order:
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of integers in ascending and descending order:
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@@ -117,8 +183,8 @@ of integers in ascending and descending order:
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#include "src/vector.h"
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#include "src/vector.h"
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vector_order_t cmp_int_asc(const void *x, const void *y) {
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vector_order_t cmp_int_asc(const void *x, const void *y) {
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int x_int = *(const int*)x;
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const int x_int = *(const int*)x;
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int y_int = *(const int*)y;
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const int y_int = *(const int*)y;
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if (x_int < y_int) return VECTOR_ORDER_LT;
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if (x_int < y_int) return VECTOR_ORDER_LT;
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if (x_int > y_int) return VECTOR_ORDER_GT;
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if (x_int > y_int) return VECTOR_ORDER_GT;
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